Professional Experience

Uragun

QA Tester | Feb 2023 – Jul 2023

Kool2Play


Contributed to development of URAGUN, a commercial twin-stick shooter.

Performed structured QA testing across gameplay systems and builds

Provided gameplay feedback and balance suggestions alongside QA duties

One proposed weapon trait was implemented into the final shipped release

I had worked with Jarek for several months prior to the Uragun 1.0 launch, and I must say that he is one of the most dedicated and hardworking folks I have cooperated with. His passion for games is tangible, and his eye for detail is superb. He had a real influence on the final quality of our game, and we owe him a lot! He is one of those guys who embodies great determination and deserves a chance in the game development industry.

Mario Leśniewski
Head of Studio @Kool2Play

Solo Projects

Head2Head

2022

Comedic party game – Game Off 2022


Game jam project developed in 10 days

Built a deceptively simple system with layered combat mechanics, operated with 2 buttons.

Iterated on balance and mechanics through rapid, in-person playtesting

Implemented basic AI behaviour

Assembled and modified multiple asset packs into a coherent visual style

Coordinated with a UI artist to integrate custom 2D visuals

Delivered in a solid state, bug-free under tight time constraints

T.A.F.A.F.A. (aka Training Arena For Asteroid Field Anomalies)

2022

Movement-focused Endless VR FPS


Experimental VR project built under strict self-imposed constraints:
FPS, VR, Endless, movement-oriented.

Designed VR-specific mechanics focused on flow and spatial movement

Rebuilt the core game loop three times to improve pacing and clarity

Implemented comfort-focused VR adjustments (clarity, performance, usability)

Implemented basic AI behaviour

Modelled weapons from scratch

Composed and implemented dynamic, reactive music

Expression

2020

3D fighting system prototype


Fighting game prototype scoped down to a functional vertical slice.

Designed a complex melee combat system emphasizing timing and decision-making

Created interactive tutorials for all core mechanics

Implemented AI with three difficulty levels

Created and edited several combat animations in Maya

Designed a complex melee combat system emphasizing timing and decision-making

Created interactive tutorials for all core mechanics

Implemented AI with three difficulty levels

Created and edited several combat animations in Maya

Modelled weapons from scratch

Composed and implemented dynamic, reactive music

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