Software Tester / QA Engineer

Jarek Dobosz

Jarek Dobosz

Summary

Junior Software Tester with hands-on experience in functional and exploratory testing of complex interactive systems.

Strong generalist with a background in real-time, failure-intolerant environments (broadcast engineering) and production QA on a shipped commercial product.

Known for fast issue reproduction, clear documentation, and calm problem-solving under pressure. Comfortable working closely with developers and non-technical collaborators.

Work Experience

Software / QA Tester

Jan 2023 - July 2023

Kool2Play

Functional and exploratory testing of a production software product (real-time interactive application)

Identified, reproduced, and documented defects with clear steps and expected vs actual behavior

Collaborated directly with developers during late-stage development and release preparation

Reported usability issues, edge cases, and regression problems

Contributed structured product feedback beyond strict defect reporting when appropriate

I had worked with Jarek for several months prior to the Uragun 1.0 launch, and I must say that he is one of the most dedicated and hardworking folks I have cooperated with. His passion for games is tangible, and his eye for detail is superb. He had a real influence on the final quality of our game, and we owe him a lot! He is one of those guys who embodies great determination and deserves a chance in the industry.

Mario Leśniewski
Head of Studio @Kool2Play

Independent Software / Systems Tester & Prototyper

Self-employed

2019 - Present

Tested software prototypes self-built in UNREAL ENGINE with focus on system behavior, user flow, and failure modes

Designed test scenarios based on real user behavior rather than ideal paths

Reproduced and fixed defects directly, improving understanding of root causes

Regularly validated changes through regression-style testing during iteration cycles

Experience testing performance-sensitive and real-time systems (including VR applications)

Freelance Live & Broadcast Systems Engineer

2010 - Present

Various clients

Operated and tested mission-critical systems in live broadcast environments

Diagnosed and resolved technical faults under strict time constraints

Performed pre-event system checks, signal verification, and failure contingency planning

Worked closely with engineering, production, and operations teams

Maintained reliability standards where downtime or errors were not acceptable

Skills & Tools

Testing & QA

Functional and exploratory testing

Regression awareness in QA

Bug reproduction and documentation

Risk-based testing mindset


Tools & Workflow

Jira, Confluence

MS Office, Adobe Suite, Trello, Miro, Nuclino

Unreal Engine, Unity, Basics of C++ and C#


Technical

Understanding of software architecture at a practical level

Familiar with all facets of game development in Unreal Engine environment

Comfortable reading technical documentation and logs


Strengths

Fast analytical problem-solving

Clear, precise communication

Calm under pressure

Strong collaboration with technical teams

Languages

Fluent English

Fluent Polish

Education

Elektroniczne Zakłady Naukowe - Wroclaw, Poland

Associate Degree in Computer Science

Regionalny Ośrodek Edukacji - Wroclaw, Poland

Associate Degree in Sound Engineering

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