Summary

QA Tester / Junior Game Developer with 5+ years of
hands-on game development experience.

Strong generalist with proven ability to identify systemic issues, reproduce bugs, and communicate fixes clearly to developers.

Background in high-pressure live broadcast environments, bringing calm execution, fast problem-solving, and strong team communication. Experience in Unreal Engine, gameplay systems, and production workflows.

Work Experience

QA Tester

Jan 2023 - July 2023

Kool2Play

Functional and exploratory testing during development of a twin-stick shooter URAGUN

Clear bug reproduction, documentation, and communication with developers

Provided structured gameplay feedback alongside QA duties

One gameplay/weapon trait proposal implemented into the final release

Worked directly with the dev team close to 1.0 launch under time pressure

I had worked with Jarek for several months prior to the Uragun 1.0 launch, and I must say that he is one of the most dedicated and hardworking folks I have cooperated with. His passion for games is tangible, and his eye for detail is superb. He had a real influence on the final quality of our game, and we owe him a lot! He is one of those guys who embodies great determination and deserves a chance in the game development industry.

Mario Leśniewski
Head of Studio @Kool2Play

Solo Game
Designer / Developer

2019 - Present

Independent

Designed and developed multiple small game prototypes from scratch

Focus on moment-to-moment gameplay, combat feel, player feedback, and usability

Rapid prototyping, iteration, and testing across Flat-screen PC and VR

Experience identifying design flaws through playtesting and fixing them directly in-engine

Live / Broadcast / Studio Freelance Sound Engineer

2010 - Present

Various clients

Worked on high-profile live and broadcast productions including esports (League of Legends World Championship) and televised sports (Formula 1 GP)

Operated in time-critical, failure-intolerant environments

Required precise technical troubleshooting under pressure

Daily collaboration with multidisciplinary teams (engineering, production, talent)

Skills & Tools

QA & Production

Bug reproduction, documentation, prioritization

Jira, Confluence, Trello, MS Office, Miro

Analytical testing of user flow, edge cases
and system interactions

Engines & Tech

Unreal Engine 5 (Blueprints, basic C++)

Unity (basic C#)

Strengths

Clear written and verbal communication

Outstanding in time-constrained technical problem-solving

Calm and effective in high-pressure environments

Strong collaboration and feedback culture

Languages

Fluent English

Fluent Polish

Education

Elektroniczne Zakłady Naukowe - Wroclaw, Poland

Associate Degree in Computer Science

Regionalny Ośrodek Edukacji - Wroclaw, Poland

Associate Degree in Sound Engineering

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